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o3de/Gems/EMotionFX/Code/Tests/Mocks/SimulatedObjectSetup.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
namespace EMotionFX
{
class SimulatedObjectSetup
{
public:
MOCK_METHOD0(AddSimulatedObject, void());
MOCK_METHOD1(AddSimulatedObject, void(const AZStd::string&));
MOCK_METHOD1(InsertSimulatedObjectAt, SimulatedObject*(size_t));
MOCK_METHOD1(RemoveSimulatedObject, void(size_t));
MOCK_CONST_METHOD0(GetNumSimulatedObjects, size_t());
MOCK_CONST_METHOD1(GetSimulatedObject, SimulatedObject*(size_t));
MOCK_CONST_METHOD1(FindSimulatedObjectByJoint, SimulatedObject*(const SimulatedJoint*));
MOCK_CONST_METHOD1(GetSimulatedObjectIndex, AZ::Outcome<size_t>(const SimulatedObject*));
MOCK_CONST_METHOD0(GetSimulatedObjects, const AZStd::vector<SimulatedObject*>&());
MOCK_CONST_METHOD2(IsSimulatedObjectNameUnique, bool(const AZStd::string&, const SimulatedObject*));
};
}