30 lines
1.4 KiB
C++
30 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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namespace EMotionFX
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{
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class SimulatedObjectSetup
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{
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public:
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MOCK_METHOD0(AddSimulatedObject, void());
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MOCK_METHOD1(AddSimulatedObject, void(const AZStd::string&));
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MOCK_METHOD1(InsertSimulatedObjectAt, SimulatedObject*(size_t));
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MOCK_METHOD1(RemoveSimulatedObject, void(size_t));
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MOCK_CONST_METHOD0(GetNumSimulatedObjects, size_t());
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MOCK_CONST_METHOD1(GetSimulatedObject, SimulatedObject*(size_t));
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MOCK_CONST_METHOD1(FindSimulatedObjectByJoint, SimulatedObject*(const SimulatedJoint*));
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MOCK_CONST_METHOD1(GetSimulatedObjectIndex, AZ::Outcome<size_t>(const SimulatedObject*));
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MOCK_CONST_METHOD0(GetSimulatedObjects, const AZStd::vector<SimulatedObject*>&());
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MOCK_CONST_METHOD2(IsSimulatedObjectNameUnique, bool(const AZStd::string&, const SimulatedObject*));
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};
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}
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