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o3de/Gems/EMotionFX/Code/Tests/Integration/EntityComponentFixture.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Tests/SystemComponentFixture.h>
#include <EMotionFX/Source/MotionSet.h>
#include <AzCore/Debug/TraceMessageBus.h>
namespace EMotionFX
{
class EntityComponentFixture
: public SystemComponentFixture
, public AZ::Debug::TraceMessageBus::Handler
{
public:
void SetUp() override;
void TearDown() override;
};
}