64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "SystemComponentFixture.h"
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#include <Tests/TestAssetCode/AnimGraphFactory.h>
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namespace EMotionFX
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{
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class Actor;
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class ActorInstance;
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class AnimGraph;
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class AnimGraphInstance;
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class AnimGraphMotionNode;
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class AnimGraphStateMachine;
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class AnimGraphStateTransition;
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class AnimGraphObject;
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class MotionSet;
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class AnimGraphTransitionConditionFixture
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: public SystemComponentFixture
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{
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public:
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void SetUp() override;
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void TearDown() override;
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virtual void AddNodesToAnimGraph()
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{
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}
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TwoMotionNodeAnimGraph* GetAnimGraph() const
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{
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return m_animGraph.get();
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}
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AnimGraphInstance* GetAnimGraphInstance() const
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{
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return m_animGraphInstance;
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}
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protected:
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AnimGraphStateMachine* m_stateMachine = nullptr;
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AnimGraphInstance* m_animGraphInstance = nullptr;
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AnimGraphMotionNode* m_motionNodeA = nullptr;
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AnimGraphMotionNode* m_motionNodeB = nullptr;
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AnimGraphStateTransition* m_transition = nullptr;
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AZStd::unique_ptr<Actor> m_actor;
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AZStd::unique_ptr<TwoMotionNodeAnimGraph> m_animGraph;
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MotionSet* m_motionSet = nullptr;
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ActorInstance* m_actorInstance = nullptr;
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};
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}
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