Files
o3de/Gems/EMotionFX/Code/Tests/AnimGraphTransitionConditionFixture.h
T
2021-03-08 14:30:57 -08:00

64 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "SystemComponentFixture.h"
#include <Tests/TestAssetCode/AnimGraphFactory.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class AnimGraph;
class AnimGraphInstance;
class AnimGraphMotionNode;
class AnimGraphStateMachine;
class AnimGraphStateTransition;
class AnimGraphObject;
class MotionSet;
class AnimGraphTransitionConditionFixture
: public SystemComponentFixture
{
public:
void SetUp() override;
void TearDown() override;
virtual void AddNodesToAnimGraph()
{
}
TwoMotionNodeAnimGraph* GetAnimGraph() const
{
return m_animGraph.get();
}
AnimGraphInstance* GetAnimGraphInstance() const
{
return m_animGraphInstance;
}
protected:
AnimGraphStateMachine* m_stateMachine = nullptr;
AnimGraphInstance* m_animGraphInstance = nullptr;
AnimGraphMotionNode* m_motionNodeA = nullptr;
AnimGraphMotionNode* m_motionNodeB = nullptr;
AnimGraphStateTransition* m_transition = nullptr;
AZStd::unique_ptr<Actor> m_actor;
AZStd::unique_ptr<TwoMotionNodeAnimGraph> m_animGraph;
MotionSet* m_motionSet = nullptr;
ActorInstance* m_actorInstance = nullptr;
};
}