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o3de/Gems/Atom/RPI/Code/Tests
Tom Hulton-Harrop dd95d2b02e
ensure brute force ray intersection works (#1170)
* ensure brute force ray intersection works in the same space as kd-tree intersection

* add additional tests for ray casts against meshes using brute force approach

* update api and add some additional test cases

* comment tidy-up and other small updates/fixes for ray intersection code

* fix issue with values at the end of a ray
5 years ago
..
Buffer ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name (#1133) 5 years ago
Common Add new API to convert absolute source paths to relative paths. (#930) 5 years ago
Image Integrating latest 47acbe8 5 years ago
Material Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled. 5 years ago
Model ensure brute force ray intersection works (#1170) 5 years ago
Pass Integrating up through commit 90f050496 5 years ago
Shader Integrating github/staging through commit ab87ed9 5 years ago
ShaderResourceGroup Add newlines to the end of all files 5 years ago
System LYN-4007 Editor crashes when entering the Game Mode with two Box Shape entities with Game View enabled (#974) 5 years ago