You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
3.4 KiB
C++
73 lines
3.4 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
namespace EMotionFX
|
|
{
|
|
class Actor;
|
|
class Skeleton;
|
|
class NodeAttribute;
|
|
|
|
class Node
|
|
{
|
|
friend class Actor;
|
|
|
|
public:
|
|
enum
|
|
{
|
|
TYPE_ID = 0x00000001
|
|
};
|
|
|
|
static Node* Create(const char* name, Skeleton* skeleton);
|
|
static Node* Create(uint32 nameID, Skeleton* skeleton);
|
|
MOCK_CONST_METHOD1(Clone, Node*(Skeleton* skeleton));
|
|
MOCK_METHOD1(SetParentIndex, void(size_t parentNodeIndex));
|
|
MOCK_CONST_METHOD0(GetParentIndex, size_t());
|
|
MOCK_CONST_METHOD0(GetParentNode, Node*());
|
|
MOCK_CONST_METHOD2(RecursiveCollectParents, void(AZStd::vector<size_t>& parents, bool clearParentsArray));
|
|
MOCK_METHOD1(SetName, void(const char* name));
|
|
MOCK_CONST_METHOD0(GetName, const char*());
|
|
MOCK_CONST_METHOD0(GetNameString, const AZStd::string&());
|
|
MOCK_METHOD1(SetSemanticName, void(const char* name));
|
|
MOCK_CONST_METHOD0(GetSemanticName, const char*());
|
|
MOCK_CONST_METHOD0(GetSemanticNameString, const AZStd::string&());
|
|
MOCK_CONST_METHOD0(GetID, uint32());
|
|
MOCK_CONST_METHOD0(GetSemanticID, uint32());
|
|
MOCK_CONST_METHOD0(GetNumChildNodes, size_t());
|
|
MOCK_CONST_METHOD0(GetNumChildNodesRecursive, size_t());
|
|
MOCK_CONST_METHOD1(GetChildIndex, size_t(size_t nr));
|
|
MOCK_CONST_METHOD1(CheckIfIsChildNode, bool(size_t nodeIndex));
|
|
MOCK_METHOD1(AddChild, void(size_t nodeIndex));
|
|
MOCK_METHOD2(SetChild, void(size_t childNr, size_t childNodeIndex));
|
|
MOCK_METHOD1(SetNumChildNodes, void(size_t numChildNodes));
|
|
MOCK_METHOD1(PreAllocNumChildNodes, void(size_t numChildNodes));
|
|
MOCK_METHOD1(RemoveChild, void(size_t nodeIndex));
|
|
MOCK_METHOD0(RemoveAllChildNodes, void());
|
|
MOCK_CONST_METHOD0(GetIsRootNode, bool());
|
|
MOCK_CONST_METHOD0(GetHasChildNodes, bool());
|
|
MOCK_CONST_METHOD0(FindRoot, Node*());
|
|
MOCK_METHOD1(AddAttribute, void(NodeAttribute* attribute));
|
|
MOCK_CONST_METHOD0(GetNumAttributes, size_t());
|
|
MOCK_METHOD1(GetAttribute, NodeAttribute*(size_t attributeNr));
|
|
MOCK_METHOD1(GetAttributeByType, NodeAttribute*(uint32 attributeType));
|
|
MOCK_CONST_METHOD1(FindAttributeNumber, size_t(uint32 attributeTypeID));
|
|
MOCK_METHOD0(RemoveAllAttributes, void());
|
|
MOCK_METHOD1(RemoveAttribute, void(size_t index));
|
|
MOCK_METHOD2(RemoveAttributeByType, void(uint32 attributeTypeID, size_t occurrence));
|
|
MOCK_METHOD1(RemoveAllAttributesByType, size_t(uint32 attributeTypeID));
|
|
MOCK_METHOD1(SetNodeIndex, void(size_t index));
|
|
MOCK_CONST_METHOD0(GetNodeIndex, size_t());
|
|
MOCK_METHOD1(SetSkeletalLODLevelBits, void(uint32 bitValues));
|
|
MOCK_METHOD2(SetSkeletalLODStatus, void(size_t lodLevel, bool enabled));
|
|
MOCK_CONST_METHOD1(GetSkeletalLODStatus, bool(size_t lodLevel));
|
|
MOCK_CONST_METHOD0(GetIncludeInBoundsCalc, bool());
|
|
MOCK_METHOD1(SetIncludeInBoundsCalc, void(bool includeThisNode));
|
|
MOCK_CONST_METHOD0(GetIsAttachmentNode, bool());
|
|
MOCK_METHOD1(SetIsAttachmentNode, void(bool isAttachmentNode));
|
|
};
|
|
} // namespace EMotionFX
|