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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Document/ShaderManagementConsoleDocu...

42 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace ShaderManagementConsole
{
//! ShaderManagementConsoleDocumentSystemComponent
class ShaderManagementConsoleDocumentSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(ShaderManagementConsoleDocumentSystemComponent, "{1610159D-59DC-48B1-B2D1-FCE7AFD3B012}");
ShaderManagementConsoleDocumentSystemComponent() = default;
~ShaderManagementConsoleDocumentSystemComponent() = default;
ShaderManagementConsoleDocumentSystemComponent(const ShaderManagementConsoleDocumentSystemComponent&) = delete;
ShaderManagementConsoleDocumentSystemComponent& operator =(const ShaderManagementConsoleDocumentSystemComponent&) = delete;
static void Reflect(AZ::ReflectContext* context);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
private:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
};
}