/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace ShaderManagementConsole { //! ShaderManagementConsoleDocumentSystemComponent class ShaderManagementConsoleDocumentSystemComponent : public AZ::Component { public: AZ_COMPONENT(ShaderManagementConsoleDocumentSystemComponent, "{1610159D-59DC-48B1-B2D1-FCE7AFD3B012}"); ShaderManagementConsoleDocumentSystemComponent() = default; ~ShaderManagementConsoleDocumentSystemComponent() = default; ShaderManagementConsoleDocumentSystemComponent(const ShaderManagementConsoleDocumentSystemComponent&) = delete; ShaderManagementConsoleDocumentSystemComponent& operator =(const ShaderManagementConsoleDocumentSystemComponent&) = delete; static void Reflect(AZ::ReflectContext* context); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); private: //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// }; }