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Collision
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Integrating up through commit 90f050496
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5 years ago |
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Common
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combined the 2 physics shape collider config pair types into 1(#778)
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5 years ago |
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Components
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Remove physics world body notification bus (#576)
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5 years ago |
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Configuration
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increase physics max frame time to 0.1 seconds (10fps) (#824)
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5 years ago |
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SimulatedBodies
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static rigid body and rigid body component use Handles instead of pointers (#662)
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5 years ago |
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AnimationConfiguration.cpp
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Add newlines to the end of all files
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5 years ago |
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AnimationConfiguration.h
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Add newlines to the end of all files
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5 years ago |
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Character.cpp
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Integrating up through commit 90f050496
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5 years ago |
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Character.h
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combined the 2 physics shape collider config pair types into 1(#778)
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5 years ago |
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CharacterBus.h
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Initial commit
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5 years ago |
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CharacterPhysicsDataBus.h
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Integrating up through commit 90f050496
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5 years ago |
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ClassConverters.cpp
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combined the 2 physics shape collider config pair types into 1(#778)
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5 years ago |
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ClassConverters.h
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Integrating up through commit 90f050496
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5 years ago |
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ColliderComponentBus.h
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Initial commit
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5 years ago |
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CollisionBus.cpp
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Integrating github/staging through commit ab87ed9
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5 years ago |
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CollisionBus.h
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Integrating up through commit 90f050496
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5 years ago |
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Joint.cpp
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Integrating up through commit 90f050496
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5 years ago |
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Joint.h
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Integrating up through commit 90f050496
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5 years ago |
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Material.cpp
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Integrating up through commit 90f050496
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5 years ago |
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Material.h
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Integrating github/staging through commit 5f214be
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5 years ago |
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MaterialBus.h
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Initial commit
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5 years ago |
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NameConstants.cpp
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Initial commit
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5 years ago |
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NameConstants.h
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Initial commit
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5 years ago |
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PhysicsScene.cpp
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Integrating up through commit 90f050496
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5 years ago |
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PhysicsScene.h
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RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740)
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5 years ago |
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PhysicsSystem.cpp
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Integrating up through commit 90f050496
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5 years ago |
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PhysicsSystem.h
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Integrating up through commit 90f050496
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5 years ago |
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PropertyTypes.h
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Add newlines to the end of all files
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5 years ago |
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Ragdoll.cpp
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Ragdoll now uses Add/Remove SimulatedBody
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5 years ago |
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Ragdoll.h
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Ragdoll now uses Add/Remove SimulatedBody
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5 years ago |
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RagdollPhysicsBus.h
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Initial commit
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5 years ago |
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RigidBody.h
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Integrating github/staging through commit 5f214be
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5 years ago |
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RigidBodyBus.h
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Integrating up through commit 90f050496
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5 years ago |
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Shape.cpp
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Initial commit
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5 years ago |
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Shape.h
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combined the 2 physics shape collider config pair types into 1(#778)
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5 years ago |
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ShapeConfiguration.cpp
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Merge from main
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5 years ago |
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ShapeConfiguration.h
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fixing bug with subdivision level for runtime asset colliders and adding caching for collider aabbs
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5 years ago |
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SystemBus.h
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Character controller now uses Add/Remove Simulated Body
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5 years ago |
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Utils.cpp
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Remove physics world body notification bus (#576)
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5 years ago |
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Utils.h
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Integrating up through commit 90f050496
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5 years ago |
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WindBus.h
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Adding missing files to azframework_files.cmake and fixing include errors due to network removal
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5 years ago |