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o3de/Code/Framework/AzFramework/AzFramework/Physics
amzn-sean 8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) (#824)
5 years ago
..
Collision Integrating up through commit 90f050496 5 years ago
Common combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
Components Remove physics world body notification bus (#576) 5 years ago
Configuration increase physics max frame time to 0.1 seconds (10fps) (#824) 5 years ago
SimulatedBodies static rigid body and rigid body component use Handles instead of pointers (#662) 5 years ago
AnimationConfiguration.cpp Add newlines to the end of all files 5 years ago
AnimationConfiguration.h Add newlines to the end of all files 5 years ago
Character.cpp Integrating up through commit 90f050496 5 years ago
Character.h combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
CharacterBus.h Initial commit 5 years ago
CharacterPhysicsDataBus.h Integrating up through commit 90f050496 5 years ago
ClassConverters.cpp combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
ClassConverters.h Integrating up through commit 90f050496 5 years ago
ColliderComponentBus.h Initial commit 5 years ago
CollisionBus.cpp Integrating github/staging through commit ab87ed9 5 years ago
CollisionBus.h Integrating up through commit 90f050496 5 years ago
Joint.cpp Integrating up through commit 90f050496 5 years ago
Joint.h Integrating up through commit 90f050496 5 years ago
Material.cpp Integrating up through commit 90f050496 5 years ago
Material.h Integrating github/staging through commit 5f214be 5 years ago
MaterialBus.h Initial commit 5 years ago
NameConstants.cpp Initial commit 5 years ago
NameConstants.h Initial commit 5 years ago
PhysicsScene.cpp Integrating up through commit 90f050496 5 years ago
PhysicsScene.h RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740) 5 years ago
PhysicsSystem.cpp Integrating up through commit 90f050496 5 years ago
PhysicsSystem.h Integrating up through commit 90f050496 5 years ago
PropertyTypes.h Add newlines to the end of all files 5 years ago
Ragdoll.cpp Ragdoll now uses Add/Remove SimulatedBody 5 years ago
Ragdoll.h Ragdoll now uses Add/Remove SimulatedBody 5 years ago
RagdollPhysicsBus.h Initial commit 5 years ago
RigidBody.h Integrating github/staging through commit 5f214be 5 years ago
RigidBodyBus.h Integrating up through commit 90f050496 5 years ago
Shape.cpp Initial commit 5 years ago
Shape.h combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
ShapeConfiguration.cpp Merge from main 5 years ago
ShapeConfiguration.h fixing bug with subdivision level for runtime asset colliders and adding caching for collider aabbs 5 years ago
SystemBus.h Character controller now uses Add/Remove Simulated Body 5 years ago
Utils.cpp Remove physics world body notification bus (#576) 5 years ago
Utils.h Integrating up through commit 90f050496 5 years ago
WindBus.h Adding missing files to azframework_files.cmake and fixing include errors due to network removal 5 years ago