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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Multiplayer/Session/SessionRequests.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftCreateSessionRequest
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//! GameLift create session on fleet request which corresponds to Amazon GameLift
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//! CreateGameSessionRequest
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struct AWSGameLiftCreateSessionRequest
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: public Multiplayer::CreateSessionRequest
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{
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public:
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AZ_RTTI(AWSGameLiftCreateSessionRequest, "{69612D5D-F899-4DEB-AD63-4C497ABC5C0D}", Multiplayer::CreateSessionRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftCreateSessionRequest() = default;
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virtual ~AWSGameLiftCreateSessionRequest() = default;
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//! A unique identifier for the alias associated with the fleet to create a game session in.
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AZStd::string m_aliasId;
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//! A unique identifier for the fleet to create a game session in.
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AZStd::string m_fleetId;
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//! Custom string that uniquely identifies the new game session request.
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//! This is useful for ensuring that game session requests with the same idempotency token are processed only once.
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AZStd::string m_idempotencyToken;
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};
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} // namespace AWSGameLift
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