/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AWSGameLift { //! AWSGameLiftCreateSessionRequest //! GameLift create session on fleet request which corresponds to Amazon GameLift //! CreateGameSessionRequest struct AWSGameLiftCreateSessionRequest : public Multiplayer::CreateSessionRequest { public: AZ_RTTI(AWSGameLiftCreateSessionRequest, "{69612D5D-F899-4DEB-AD63-4C497ABC5C0D}", Multiplayer::CreateSessionRequest); static void Reflect(AZ::ReflectContext* context); AWSGameLiftCreateSessionRequest() = default; virtual ~AWSGameLiftCreateSessionRequest() = default; //! A unique identifier for the alias associated with the fleet to create a game session in. AZStd::string m_aliasId; //! A unique identifier for the fleet to create a game session in. AZStd::string m_fleetId; //! Custom string that uniquely identifies the new game session request. //! This is useful for ensuring that game session requests with the same idempotency token are processed only once. AZStd::string m_idempotencyToken; }; } // namespace AWSGameLift