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o3de/Gems
moudgils 9c3ebeba04 Fix metal mip writes within compute pass (#1673)
* Fix mip writes via compute passes by creates subresource views

- Create metal subresource views so that we can write into correct mips for compute passes
- Remove code to set the correct slice/level for gfx passes as the view will be correct now
- Handle cubemap/cubemaparray/3d texture types as the drivers do not allow subresource views.
2021-06-30 10:44:59 -07:00
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2021-06-26 18:29:38 +01:00