Files
o3de/Code/Sandbox/Editor/WaitProgress.h
T
Steve Pham 03c8110d02 Replaced remaining CryTek copyright notices
- Replaced 'CryTek' with 'Contributors to the Open 3D Engine Project' in ConsoleHelpGen.cpp (#1667)
- Removed remaining 'Crytek Engine Source File.. Copyright (C), Crytek Studios' in various Editor source files
- Replaced 'modifications by CryTek' and 'modifications by Amazon' with 'Modified from original'
2021-06-30 08:27:43 -07:00

49 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
////////////////////////////////////////////////////////////////////////////
// Description: CWaitProgress class adds information about lengthy process
// Usage:
//
// CWaitProgress wait;
// wait.SetText("Long");
// wait.SetProgress(35); // 35 percent.
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_WAITPROGRESS_H
#define CRYINCLUDE_EDITOR_WAITPROGRESS_H
class QProgressBar;
#include <QString>
class CWaitProgress
{
public:
CWaitProgress(const QString& lpszText, bool bStart = true);
~CWaitProgress();
void Start();
void Stop();
//! @return true to continue, false to abort lengthy operation.
bool Step(int nPercentage = -1);
void SetText(const QString& lpszText);
protected:
void CreateProgressControl();
QString m_strText;
bool m_bStarted;
bool m_bIgnore;
int m_percent;
QProgressBar* m_progressBar;
static bool m_bInProgressNow;
};
#endif // CRYINCLUDE_EDITOR_WAITPROGRESS_H