Files
o3de/Gems/Blast/Code/Source/Components/BlastMeshDataComponent.cpp
T
Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-29 11:31:01 -05:00

64 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <Components/BlastMeshDataComponent.h>
namespace Blast
{
BlastMeshDataComponent::BlastMeshDataComponent(
const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& meshAssets)
: m_meshAssets(meshAssets)
{
for (auto& meshAsset : m_meshAssets)
{
meshAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::QueueLoad);
}
}
void BlastMeshDataComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize
->Class<BlastMeshDataComponent, AZ::Component>()
->Version(2)
->Field("MeshAssets", &BlastMeshDataComponent::m_meshAssets);
}
}
void BlastMeshDataComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("BlastMeshDataService"));
}
void BlastMeshDataComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("BlastMeshDataService"));
}
const AZ::Data::Asset<AZ::RPI::ModelAsset>& BlastMeshDataComponent::GetMeshAsset(size_t index) const
{
if (index < m_meshAssets.size())
{
return m_meshAssets[index];
}
AZ_Warning(
"Blast", false, "Tried to get mesh asset at index %zu outside of Blast mesh data asset array.", index);
static AZ::Data::Asset<AZ::RPI::ModelAsset> invalidAsset;
return invalidAsset;
}
const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& BlastMeshDataComponent::GetMeshAssets() const
{
return m_meshAssets;
}
} // namespace Blast