1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
127 lines
4.5 KiB
C++
127 lines
4.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <InputEventMap.h>
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#include <InputEventGroup.h>
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#include <InputEventBindings.h>
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class StartingPointInputTest
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: public ::testing::Test
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{
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protected:
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void SetUp() override
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{
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// A system allocator needs to be created so the application and system entity can
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// function correctly.
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AZ::SystemAllocator::Descriptor systemAllocatorDesc;
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create(systemAllocatorDesc);
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}
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}
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void TearDown() override
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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}
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};
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TEST_F(StartingPointInputTest, CopyingInputEventGroupDoesDeepCopy)
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{
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struct TestInputEventBindings : public StartingPointInput::InputEventBindings
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{
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void AddInputEventGroup(StartingPointInput::InputEventGroup eventGroup)
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{
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m_inputEventGroups.push_back(eventGroup);
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}
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AZStd::vector<StartingPointInput::InputEventGroup> GetInputEventGroups() const
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{
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return m_inputEventGroups;
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}
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};
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struct TestInputEventMap : public StartingPointInput::InputEventMap
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{
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void Activate([[maybe_unused]] const StartingPointInput::InputEventNotificationId& channel) {}
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void Deactivate([[maybe_unused]] const StartingPointInput::InputEventNotificationId& channel) {}
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int m_testData = -1;
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};
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struct TestInputEventGroup : public StartingPointInput::InputEventGroup
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{
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void AddInputEventMap(StartingPointInput::InputEventMap* inputEventMap)
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{
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m_inputHandlers.push_back(inputEventMap);
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}
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bool IsSame(const TestInputEventGroup& other)
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{
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if (m_inputHandlers.size() != other.m_inputHandlers.size()) { return false; }
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for (size_t i = 0; i < m_inputHandlers.size(); ++i)
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{
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if (m_inputHandlers[i] != other.m_inputHandlers[i]) { return false; }
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}
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return true;
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}
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bool IsSameData(const TestInputEventGroup& other)
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{
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if (m_inputHandlers.size() != other.m_inputHandlers.size()) { return false; }
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for (size_t i = 0; i < m_inputHandlers.size(); ++i)
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{
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TestInputEventMap* lhs = static_cast<TestInputEventMap*>(m_inputHandlers[i]);
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TestInputEventMap* rhs = static_cast<TestInputEventMap*>(other.m_inputHandlers[i]);
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if (lhs->m_testData != rhs->m_testData) { return false; }
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}
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return true;
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}
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};
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TestInputEventBindings testBindings1;
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TestInputEventBindings testBindings2;
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TestInputEventGroup testEventGroup1;
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TestInputEventGroup testEventGroup2;
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TestInputEventMap testInput1;
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TestInputEventMap testInput2;
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// Set up the test case with some pieces of data for each input.
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testInput1.m_testData = 5;
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testInput2.m_testData = 37;
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// Assign those separate input sub components to the groups.
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testEventGroup1.AddInputEventMap(&testInput1);
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testEventGroup2.AddInputEventMap(&testInput2);
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// Set up the bindings that will be swapped.
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testBindings1.AddInputEventGroup(testEventGroup1);
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testBindings2.AddInputEventGroup(testEventGroup2);
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// Perform the swap, which is the primary thing being tested here.
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testBindings1.Swap(&testBindings2);
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// After the swap, make sure they aren't the same.
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// This just checks pointers, and not the actual data.
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EXPECT_FALSE(testEventGroup1.IsSame(testEventGroup2));
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// Verify the data is different
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EXPECT_FALSE(testEventGroup1.IsSameData(testEventGroup2));
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// Make sure the swapped data matches the control data.
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AZStd::vector<StartingPointInput::InputEventGroup> swappedGroup1 = testBindings1.GetInputEventGroups();
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AZStd::vector<StartingPointInput::InputEventGroup> swappedGroup2 = testBindings2.GetInputEventGroups();
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ASSERT_TRUE(swappedGroup1.size() == 1);
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ASSERT_TRUE(swappedGroup2.size() == 1);
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EXPECT_TRUE(testEventGroup1.IsSameData(*(static_cast<TestInputEventGroup*>(&swappedGroup2[0]))));
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EXPECT_TRUE(testEventGroup2.IsSameData(*(static_cast<TestInputEventGroup*>(&swappedGroup1[0]))));
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}
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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