Files
o3de/Gems/MultiplayerCompression/Code/Source/MultiplayerCompressionSystemComponent.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

46 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/containers/unordered_set.h>
#include <MultiplayerCompressionFactory.h>
namespace MultiplayerCompression
{
/**
* System component whose sole purpose is to own a compression factory and expose it via EBUS
* so GridMate/Multiplayer Gem can easily ingest the compressor.
*/
class MultiplayerCompressionSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(MultiplayerCompressionSystemComponent, "{C3099AC9-47A6-41D2-8928-F38F904BAC1B}");
MultiplayerCompressionSystemComponent();
~MultiplayerCompressionSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override {}
void Activate() override {}
void Deactivate() override {}
////////////////////////////////////////////////////////////////////////
private:
MultiplayerCompressionFactory* m_multiplayerCompressionFactory;
};
}