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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Prefab/PrefabTestUndoFixture.h>
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namespace UnitTest
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{
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void PrefabTestUndoFixture::SetupInstances(
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AZStd::unique_ptr<Instance>& firstInstance,
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AZStd::unique_ptr<Instance>& secondInstance,
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TemplateId& ownerId,
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TemplateId& referenceId)
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{
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//create two prefabs for test
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//create prefab 1
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firstInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path0"));
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ASSERT_TRUE(firstInstance);
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//get template id
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ownerId = firstInstance->GetTemplateId();
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//create prefab 2
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secondInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path1"));
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ASSERT_TRUE(secondInstance);
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//get template id
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referenceId = secondInstance->GetTemplateId();
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}
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}
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