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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
dmcdiarmid-ly 5f7a30f8da Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
Changed the DiffuseGI passes to override IsEnabled() instead of exiting early from FrameBeginInternal.

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
..
RayTracingAccelerationStructurePass.cpp Build BLAS objects from the BLAS instance list instead of the mesh list 4 years ago
RayTracingAccelerationStructurePass.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RayTracingFeatureProcessor.cpp Clang 13: Fix build errors ... 4 years ago
RayTracingFeatureProcessor.h Added DiffuseProbeGrid Visualization passes, shaders, and editor controls. 4 years ago
RayTracingPass.cpp Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPass.h Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPassData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago