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91 lines
5.0 KiB
C++
91 lines
5.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <PostProcess/DisplayMapper/EditorDisplayMapperComponent.h>
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namespace AZ
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{
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namespace Render
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{
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void EditorDisplayMapperComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorDisplayMapperComponent, BaseClass>()
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->Version(1);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorDisplayMapperComponent>(
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"Display Mapper", "The display mapper applying on the look modification process.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute(Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
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->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector<AZ::Crc32>({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c) }))
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->Attribute(Edit::Attributes::AutoExpand, true)
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->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need to create page for PostProcessing.
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;
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editContext->Class<DisplayMapperComponentController>(
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"ToneMapperComponentControl", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &DisplayMapperComponentController::m_configuration, "Configuration", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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editContext->Class<DisplayMapperComponentConfig>("ToneMapperComponentConfig", "")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->DataElement(Edit::UIHandlers::ComboBox,
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&DisplayMapperComponentConfig::m_displayMapperOperation,
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"Type",
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"Display Mapper Type.")
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->EnumAttribute(DisplayMapperOperationType::Aces, "Aces")
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->EnumAttribute(DisplayMapperOperationType::AcesLut, "AcesLut")
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->EnumAttribute(DisplayMapperOperationType::Passthrough, "Passthrough")
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->EnumAttribute(DisplayMapperOperationType::GammaSRGB, "GammaSRGB")
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->EnumAttribute(DisplayMapperOperationType::Reinhard, "Reinhard")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(Edit::UIHandlers::CheckBox,
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&DisplayMapperComponentConfig::m_ldrColorGradingLutEnabled,
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"Enable LDR color grading LUT",
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"Enable LDR color grading LUT.")
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->DataElement(AZ::Edit::UIHandlers::Default, &DisplayMapperComponentConfig::m_ldrColorGradingLut, "LDR color Grading LUT", "LDR color grading LUT");
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}
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->ConstantProperty("EditorDisplayMapperComponentTypeId", BehaviorConstant(Uuid(EditorDisplayMapperComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
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}
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}
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EditorDisplayMapperComponent::EditorDisplayMapperComponent(const DisplayMapperComponentConfig& config)
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: BaseClass(config)
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{
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}
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u32 EditorDisplayMapperComponent::OnConfigurationChanged()
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{
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m_controller.OnConfigChanged();
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return Edit::PropertyRefreshLevels::AttributesAndValues;
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}
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}
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}
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