1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
131 lines
6.6 KiB
C++
131 lines
6.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/Framework/ScriptCanvasUnitTestFixture.h>
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#include <ScriptCanvas/Libraries/Core/EventHandlerTranslationUtility.h>
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namespace ScriptCanvasUnitTest
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{
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using namespace ScriptCanvas;
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class ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture
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: public ScriptCanvasUnitTestFixture
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{
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protected:
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Nodes::Core::ReceiveScriptEvent* m_receiveScriptEvent;
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Nodes::Core::Internal::ScriptEventEntry* m_eventEntry;
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void SetUp() override
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{
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ScriptCanvasUnitTestFixture::SetUp();
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m_receiveScriptEvent = new Nodes::Core::ReceiveScriptEvent();
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m_eventEntry = new Nodes::Core::Internal::ScriptEventEntry();
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};
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void TearDown() override
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{
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delete m_eventEntry;
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delete m_receiveScriptEvent;
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ScriptCanvasUnitTestFixture::TearDown();
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};
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};
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TEST_F(ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture, GetSlotsInExecutionThreadByType_GetEmptyOutcome_WhenEventEntryHasNoResult)
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{
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// event without result
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("OnEvent", ConnectionType::Output));
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m_eventEntry->m_eventSlotId = m_receiveScriptEvent->GetSlotByName("OnEvent")->GetId();
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m_receiveScriptEvent->m_eventMap.emplace(AZ::Crc32("OnEvent"), *m_eventEntry);
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auto outcome = Nodes::Core::EventHandlerTranslationHelper::GetSlotsInExecutionThreadByType(*m_receiveScriptEvent, *m_receiveScriptEvent->GetSlotByName("OnEvent"), CombinedSlotType::DataIn);
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EXPECT_TRUE(outcome.IsSuccess());
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EXPECT_EQ(0, outcome.GetValue().size());
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}
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TEST_F(ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture, GetSlotsInExecutionThreadByType_GetSuccessOutcome_WhenEventEntryHasOneResult)
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{
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// event with one result
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("OnEvent", ConnectionType::Output));
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m_receiveScriptEvent->AddSlot(DataSlotConfiguration(Data::Type::Boolean(), "Result:Boolean", ConnectionType::Input));
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m_eventEntry->m_eventSlotId = m_receiveScriptEvent->GetSlotByName("OnEvent")->GetId();
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m_eventEntry->m_resultSlotId = m_receiveScriptEvent->GetSlotByName("Result:Boolean")->GetId();
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m_receiveScriptEvent->m_eventMap.emplace(AZ::Crc32("OnEvent"), *m_eventEntry);
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auto outcome = Nodes::Core::EventHandlerTranslationHelper::GetSlotsInExecutionThreadByType(*m_receiveScriptEvent, *m_receiveScriptEvent->GetSlotByName("OnEvent"), CombinedSlotType::DataIn);
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EXPECT_TRUE(outcome.IsSuccess());
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EXPECT_EQ(1, outcome.GetValue().size());
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}
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TEST_F(ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture, GetSlotsInExecutionThreadByType_GetEmptyOutcome_WhenEventEntryHasNoParameter)
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{
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// event without parameter
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("OnEvent", ConnectionType::Output));
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m_eventEntry->m_eventSlotId = m_receiveScriptEvent->GetSlotByName("OnEvent")->GetId();
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m_receiveScriptEvent->m_eventMap.emplace(AZ::Crc32("OnEvent"), *m_eventEntry);
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auto outcome = Nodes::Core::EventHandlerTranslationHelper::GetSlotsInExecutionThreadByType(*m_receiveScriptEvent, *m_receiveScriptEvent->GetSlotByName("OnEvent"), CombinedSlotType::DataOut);
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EXPECT_TRUE(outcome.IsSuccess());
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EXPECT_EQ(0, outcome.GetValue().size());
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}
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TEST_F(ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture, GetSlotsInExecutionThreadByType_GetSuccessOutcome_WhenEventEntryHasOneParameter)
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{
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// event with one parameter
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("OnEvent", ConnectionType::Output));
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m_receiveScriptEvent->AddSlot(DataSlotConfiguration(Data::Type::Boolean(), "BooleanParameter", ConnectionType::Output));
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m_eventEntry->m_eventSlotId = m_receiveScriptEvent->GetSlotByName("OnEvent")->GetId();
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m_eventEntry->m_parameterSlotIds.emplace_back(m_receiveScriptEvent->GetSlotByName("BooleanParameter")->GetId());
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m_receiveScriptEvent->m_eventMap.emplace(AZ::Crc32("OnEvent"), *m_eventEntry);
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auto outcome = Nodes::Core::EventHandlerTranslationHelper::GetSlotsInExecutionThreadByType(*m_receiveScriptEvent, *m_receiveScriptEvent->GetSlotByName("OnEvent"), CombinedSlotType::DataOut);
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EXPECT_TRUE(outcome.IsSuccess());
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EXPECT_EQ(1, outcome.GetValue().size());
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}
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TEST_F(ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture, GetSlotsInExecutionThreadByType_GetEmptyOutcome_WhenExecutionInSlotIsNotAddressed)
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{
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// execution in slot (default not addressed)
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("In", ConnectionType::Input));
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auto outcome = Nodes::Core::EventHandlerTranslationHelper::GetSlotsInExecutionThreadByType(*m_receiveScriptEvent, *m_receiveScriptEvent->GetSlotByName("In"), CombinedSlotType::DataIn);
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EXPECT_TRUE(outcome.IsSuccess());
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EXPECT_EQ(0, outcome.GetValue().size());
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}
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TEST_F(ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture, GetSlotsInExecutionThreadByType_GetSuccessOutcome_WhenConnectSlotMapsToOnConnectedSlot)
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{
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// Connect slot -> OnConnected slot
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("Connect", ConnectionType::Input));
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("OnConnected", ConnectionType::Output));
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auto outcome = Nodes::Core::EventHandlerTranslationHelper::GetSlotsInExecutionThreadByType(*m_receiveScriptEvent, *m_receiveScriptEvent->GetSlotByName("Connect"), CombinedSlotType::ExecutionOut);
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EXPECT_TRUE(outcome.IsSuccess());
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EXPECT_EQ(1, outcome.GetValue().size());
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}
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TEST_F(ScriptCanvasEventHandlerTranslationUtilityUnitTestFixture, GetSlotsInExecutionThreadByType_GetSuccessOutcome_WhenDisconnectSlotMapsToOnDisconnectedSlot)
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{
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// Disconnect slot -> OnDisconnected slot
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("Disconnect", ConnectionType::Input));
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m_receiveScriptEvent->AddSlot(ExecutionSlotConfiguration("OnDisconnected", ConnectionType::Output));
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auto outcome = Nodes::Core::EventHandlerTranslationHelper::GetSlotsInExecutionThreadByType(*m_receiveScriptEvent, *m_receiveScriptEvent->GetSlotByName("Disconnect"), CombinedSlotType::ExecutionOut);
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EXPECT_TRUE(outcome.IsSuccess());
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EXPECT_EQ(1, outcome.GetValue().size());
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}
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}
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