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5c90bc0d58f359306352f845a094531b6e184c98
o3de
/
Gems
/
SceneProcessing
/
Code
/
Source
/
Generation
/
Components
/
MeshOptimizer
T
History
Benjamin Jillich
5c90bc0d58
Skip blend shapes that influence multiple meshes (
#3009
)
...
Signed-off-by: Benjamin Jillich <
jillich@amazon.com
>
2021-08-11 09:45:47 +02:00
..
MeshBuilder.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MeshBuilder.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MeshBuilderInvalidIndex.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MeshBuilderSkinningInfo.cpp
Replace Array2D with vector<vector<>>
2021-07-20 09:43:14 -07:00
MeshBuilderSkinningInfo.h
[MeshOptimizer] Return the correct size from the position map when there are blendshapes (
#2391
)
2021-07-23 19:13:53 +02:00
MeshBuilderSubMesh.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MeshBuilderSubMesh.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MeshBuilderVertexAttributeLayers.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MeshBuilderVertexAttributeLayers.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MeshOptimizerComponent.cpp
Skip blend shapes that influence multiple meshes (
#3009
)
2021-08-11 09:45:47 +02:00
MeshOptimizerComponent.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00