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o3de/Code/Tools/ProjectManager/source/ScreenFactory.cpp
T
AMZN-nggieber 83e2ec6800 Project Manager - Barebones UI Made for All Screens with Basic Flow (#507)
* Created all barebone screens, a screen factory, and connected basic transitions between screens

* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage

* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00

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1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ScreenFactory.h>
#include <Qt/FirstTimeUse.h>
#include <Qt/NewProjectSettings.h>
#include <Qt/GemCatalog.h>
#include <Qt/ProjectsHome.h>
#include <Qt/ProjectSettings.h>
#include <Qt/EngineSettings.h>
namespace O3DE::ProjectManager
{
QWidget* BuildScreen(ProjectManagerWindow* window, ProjectManagerScreen screen)
{
switch(screen)
{
case (ProjectManagerScreen::FirstTimeUse):
return new FirstTimeUse(window);
case (ProjectManagerScreen::NewProjectSettings):
return new NewProjectSettings(window);
case (ProjectManagerScreen::GemCatalog):
return new GemCatalog(window);
case (ProjectManagerScreen::ProjectsHome):
return new ProjectsHome(window);
case (ProjectManagerScreen::ProjectSettings):
return new ProjectSettings(window);
case (ProjectManagerScreen::EngineSettings):
return new EngineSettings(window);
default:
return new QWidget(window->GetScreenStack());
}
}
} // namespace O3DE::ProjectManager