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o3de/Code/Tools/ProjectManager/source/Qt/ProjectsHome.cpp
T
AMZN-nggieber 83e2ec6800 Project Manager - Barebones UI Made for All Screens with Basic Flow (#507)
* Created all barebone screens, a screen factory, and connected basic transitions between screens

* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage

* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00

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1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Qt/ProjectsHome.h>
#include <Qt/ui_ProjectsHome.h>
namespace O3DE::ProjectManager
{
ProjectsHome::ProjectsHome(ProjectManagerWindow* window)
: ScreenWidget(window)
, m_ui(new Ui::ProjectsHomeClass())
{
m_ui->setupUi(this);
ConnectSlotsAndSignals();
}
ProjectsHome::~ProjectsHome()
{
}
void ProjectsHome::ConnectSlotsAndSignals()
{
QObject::connect(m_ui->newProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleNewProjectButton);
QObject::connect(m_ui->addProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleAddProjectButton);
QObject::connect(m_ui->editProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleEditProjectButton);
}
void ProjectsHome::HandleNewProjectButton()
{
m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::NewProjectSettings);
}
void ProjectsHome::HandleAddProjectButton()
{
//Do nothing for now
}
void ProjectsHome::HandleEditProjectButton()
{
m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::ProjectSettings);
}
} // namespace O3DE::ProjectManager