Files
o3de/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.h
T
amzn-sean 43748c37fd update joints to use cluster viewport ui. (#4352)
also some joints Component mode cleanup.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-09-30 13:39:22 +01:00

39 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
#include <AzToolsFramework/Manipulators/ScaleManipulators.h>
namespace PhysX
{
/// Sub component mode for modifying the asset scale on a collider in the viewport.
class ColliderAssetScaleMode : public PhysXSubComponentModeBase
{
public:
AZ_CLASS_ALLOCATOR_DECL
ColliderAssetScaleMode();
// PhysXSubComponentModeBase ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
void OnManipulatorDown(const AZ::EntityComponentIdPair& idPair);
void OnManipulatorMoved(const AZ::Vector3& scale, const AZ::EntityComponentIdPair& idPair);
AZ::Vector3 m_initialScale;
AzToolsFramework::ScaleManipulators m_dimensionsManipulators;
};
} //namespace PhysX