Files
o3de/Gems/Maestro/Code/Source/Cinematics/AnimAZEntityNode.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AnimAZEntityNode.h"
#include "AnimComponentNode.h"
#include <AzFramework/Components/CameraBus.h> // for definition of EditorCameraComponentTypeId
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Components/TransformComponent.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <Maestro/Bus/SequenceComponentBus.h>
#include <Maestro/Types/AnimParamType.h>
#include <Maestro/Types/AnimNodeType.h>
//////////////////////////////////////////////////////////////////////////
CAnimAzEntityNode::CAnimAzEntityNode(const int id)
: CAnimNode(id, AnimNodeType::AzEntity)
{
SetFlags(GetFlags() | eAnimNodeFlags_CanChangeName);
}
//////////////////////////////////////////////////////////////////////////
CAnimAzEntityNode::CAnimAzEntityNode()
: CAnimAzEntityNode(0)
{
}
//////////////////////////////////////////////////////////////////////////
CAnimAzEntityNode::~CAnimAzEntityNode()
{
}
//////////////////////////////////////////////////////////////////////////
/// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component
void CAnimAzEntityNode::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks)
{
CAnimNode::Serialize(xmlNode, bLoading, bLoadEmptyTracks);
if (bLoading)
{
AZ::u64 id64;
if (xmlNode->getAttr("AnimatedEntityId", id64))
{
m_entityId = AZ::EntityId(id64);
}
}
else
{
// saving
if (m_entityId.IsValid())
{
AZ::u64 id64 = static_cast<AZ::u64>(m_entityId);
xmlNode->setAttr("AnimatedEntityId", id64);
}
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimAzEntityNode::SetSkipInterpolatedCameraNode(const bool skipNodeCameraAnimation)
{
// Skip animations on transforms
CAnimComponentNode* transformNode = GetTransformComponentNode();
if (transformNode)
{
transformNode->SetSkipComponentAnimationUpdates(skipNodeCameraAnimation);
}
// Skip animations on cameras
CAnimComponentNode* cameraComponentNode = GetComponentNodeForComponentWithTypeId(AZ::Uuid(EditorCameraComponentTypeId));
if (!cameraComponentNode)
{
cameraComponentNode = GetComponentNodeForComponentWithTypeId(AZ::Uuid(CameraComponentTypeId));
}
if (cameraComponentNode)
{
cameraComponentNode->SetSkipComponentAnimationUpdates(skipNodeCameraAnimation);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimAzEntityNode::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CAnimAzEntityNode, CAnimNode>()
->Version(1)
->Field("Entity", &CAnimAzEntityNode::m_entityId);
}
}
//////////////////////////////////////////////////////////////////////////
CAnimParamType CAnimAzEntityNode::GetParamType([[maybe_unused]] unsigned int nIndex) const
{
return AnimParamType::Invalid;
}
CAnimComponentNode* CAnimAzEntityNode::GetComponentNodeForComponentWithTypeId(const AZ::Uuid& componentTypeId) const
{
CAnimComponentNode* retTransformNode = nullptr;
for (int i = m_pSequence->GetNodeCount(); --i >= 0;)
{
IAnimNode* node = m_pSequence->GetNode(i);
if (node && node->GetParent() == this && node->GetType() == AnimNodeType::Component)
{
if (static_cast<CAnimComponentNode*>(node)->GetComponentTypeId() == componentTypeId)
{
retTransformNode = static_cast<CAnimComponentNode*>(node);
break;
}
}
}
return retTransformNode;
}
//////////////////////////////////////////////////////////////////////////
CAnimComponentNode* CAnimAzEntityNode::GetTransformComponentNode() const
{
CAnimComponentNode* retTransformNode = GetComponentNodeForComponentWithTypeId(AZ::Uuid(AZ::EditorTransformComponentTypeId));
if (!retTransformNode)
{
// if not Editor transform, try run-time transform
retTransformNode = GetComponentNodeForComponentWithTypeId(AzFramework::TransformComponent::TYPEINFO_Uuid());
}
return retTransformNode;
}
//////////////////////////////////////////////////////////////////////////
void CAnimAzEntityNode::SetPos(float time, const Vec3& pos)
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
transformComponent->SetPos(time, pos);
}
}
Vec3 CAnimAzEntityNode::GetPos()
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
return transformComponent->GetPos();
}
return Vec3(.0f, .0f, .0f);
}
//////////////////////////////////////////////////////////////////////////
void CAnimAzEntityNode::SetRotate(float time, const Quat& rotation)
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
transformComponent->SetRotate(time, rotation);
}
}
Quat CAnimAzEntityNode::GetRotate()
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
return transformComponent->GetRotate();
}
return Quat::CreateIdentity();
}
Quat CAnimAzEntityNode::GetRotate(float time)
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
return transformComponent->GetRotate(time);
}
return Quat::CreateIdentity();
}
//////////////////////////////////////////////////////////////////////////
void CAnimAzEntityNode::SetScale(float time, const Vec3& scale)
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
transformComponent->SetScale(time, scale);
}
}
Vec3 CAnimAzEntityNode::GetScale()
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
return transformComponent->GetScale();
}
return Vec3(.0f, .0f, .0f);
}
Vec3 CAnimAzEntityNode::GetOffsetPosition(const Vec3& position)
{
CAnimComponentNode* transformComponent = GetTransformComponentNode();
if (transformComponent)
{
return position - transformComponent->GetPos();
}
return Vec3(.0f, .0f, .0f);
}