Files
o3de/Gems/EMotionFX/Code/Tests/Integration/EntityComponentFixture.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

34 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Components/TransformComponent.h>
#include <Integration/Components/ActorComponent.h>
#include <Integration/Components/AnimGraphComponent.h>
#include <Integration/Components/SimpleMotionComponent.h>
#include <Tests/Integration/EntityComponentFixture.h>
namespace EMotionFX
{
void EntityComponentFixture::SetUp()
{
AZ::Debug::TraceMessageBus::Handler::BusConnect();
SystemComponentFixture::SetUp();
m_app.RegisterComponentDescriptor(Integration::ActorComponent::CreateDescriptor());
m_app.RegisterComponentDescriptor(Integration::AnimGraphComponent::CreateDescriptor());
m_app.RegisterComponentDescriptor(Integration::SimpleMotionComponent::CreateDescriptor());
m_app.RegisterComponentDescriptor(AzFramework::TransformComponent::CreateDescriptor());
}
void EntityComponentFixture::TearDown()
{
SystemComponentFixture::TearDown();
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
}
} // namespace EMotionFX