Files
o3de/Gems/EMotionFX/Code/Tests/AnimGraphTransitionFixture.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

44 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SystemComponentFixture.h"
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <Tests/TestAssetCode/AnimGraphFactory.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class AnimGraph;
class AnimGraphInstance;
class AnimGraphMotionNode;
class AnimGraphStateMachine;
class MotionSet;
class AnimGraphTransitionFixture
: public SystemComponentFixture
{
public:
void SetUp() override;
void TearDown() override;
protected:
AnimGraphStateMachine* m_stateMachine = nullptr;
AnimGraphInstance* m_animGraphInstance = nullptr;
AnimGraphMotionNode* m_motionNodeA = nullptr;
AnimGraphMotionNode* m_motionNodeB = nullptr;
AZStd::unique_ptr<Actor> m_actor;
AZStd::unique_ptr<TwoMotionNodeAnimGraph> m_animGraph;
MotionSet* m_motionSet = nullptr;
ActorInstance* m_actorInstance = nullptr;
};
}