Files
o3de/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

43 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <EMotionFX/Source/EventHandler.h>
namespace EMotionFX
{
class AnimGraphEventHandlerCounter
: public AnimGraphInstanceEventHandler
{
public:
AZ_CLASS_ALLOCATOR_DECL
virtual ~AnimGraphEventHandlerCounter() = default;
const AZStd::vector<EventTypes> GetHandledEventTypes() const override;
void OnStateEntering(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateEnter(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateExit(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
void OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
int m_numStatesEntering = 0;
int m_numStatesEntered = 0;
int m_numStatesExited = 0;
int m_numStatesEnded = 0;
int m_numTransitionsStarted = 0;
int m_numTransitionsEnded = 0;
};
}