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55bca4658fd7b5fed59e889aa260f22471d4f708
o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader
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moudgils 5cefd552a6 - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
- Each resource type is tracked and updated separately
- Added caching ability for Raytracing srg to save ~2ms for a scene containing 100 x 50 vegetation patch

Signed-off-by: moudgils <moudgils@amazon.com>
2021-10-12 13:24:40 -07:00
..
Metrics
Put the ShaderMetrics.json in the @user@ folder, plus an unrelated #include path fix. (#4402)
2021-09-30 11:09:04 -06:00
Shader.cpp
Remove extra/bad profile markers (#4031)
2021-09-10 09:11:06 -05:00
ShaderReloadDebugTracker.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
ShaderResourceGroup.cpp
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
2021-10-12 13:24:40 -07:00
ShaderResourceGroupPool.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
ShaderSystem.cpp
Gems/Atom
2021-08-23 13:01:33 -07:00
ShaderVariant.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
ShaderVariantAsyncLoader.cpp
Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332)
2021-10-01 10:15:16 -05:00
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