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33 lines
841 B
C++
33 lines
841 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace EMotionFX
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{
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/**
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* EMotion FX Anim Graph Editor Request Bus
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* Used for making requests to anim graph editor.
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*/
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class SimulatedObjectRequests
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: public AZ::EBusTraits
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{
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public:
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/**
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* Called whenever something inside an object changes that influences the simulated object widget.
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* @param[in] object The object that changed and requests the UI sync.
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*/
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virtual void UpdateWidget() {}
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};
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using SimulatedObjectRequestBus = AZ::EBus<SimulatedObjectRequests>;
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} // namespace EMotionFX
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