/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace EMotionFX { /** * EMotion FX Anim Graph Editor Request Bus * Used for making requests to anim graph editor. */ class SimulatedObjectRequests : public AZ::EBusTraits { public: /** * Called whenever something inside an object changes that influences the simulated object widget. * @param[in] object The object that changed and requests the UI sync. */ virtual void UpdateWidget() {} }; using SimulatedObjectRequestBus = AZ::EBus; } // namespace EMotionFX