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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <EMotionFX/Source/Actor.h>
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#include <EMotionFX/Source/ActorInstance.h>
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namespace EMotionFX
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{
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/**
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* EMotion FX Actor Editor Request Bus
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* Used for making requests to actor editor.
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*/
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class ActorEditorRequests
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: public AZ::EBusTraits
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{
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public:
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/**
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* Get the actor that is currently selected in the editor.
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* @result The currently selected actor.
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*/
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virtual Actor* GetSelectedActor() { return nullptr; }
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/**
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* Get the actor instance that is currently selected in the editor.
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* @result The currently selected actor instance.
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*/
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virtual ActorInstance* GetSelectedActorInstance() { return nullptr; }
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};
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using ActorEditorRequestBus = AZ::EBus<ActorEditorRequests>;
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/**
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* EMotion FX Actor Notification Bus
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* Used for monitoring events from the actor editor.
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*/
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class ActorEditorNotifications
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: public AZ::EBusTraits
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{
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public:
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virtual void ActorSelectionChanged([[maybe_unused]] Actor* actor) {}
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virtual void ActorInstanceSelectionChanged([[maybe_unused]] ActorInstance* actorInstance) {}
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};
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using ActorEditorNotificationBus = AZ::EBus<ActorEditorNotifications>;
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} // namespace EMotionFX
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