/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace EMotionFX { /** * EMotion FX Actor Editor Request Bus * Used for making requests to actor editor. */ class ActorEditorRequests : public AZ::EBusTraits { public: /** * Get the actor that is currently selected in the editor. * @result The currently selected actor. */ virtual Actor* GetSelectedActor() { return nullptr; } /** * Get the actor instance that is currently selected in the editor. * @result The currently selected actor instance. */ virtual ActorInstance* GetSelectedActorInstance() { return nullptr; } }; using ActorEditorRequestBus = AZ::EBus; /** * EMotion FX Actor Notification Bus * Used for monitoring events from the actor editor. */ class ActorEditorNotifications : public AZ::EBusTraits { public: virtual void ActorSelectionChanged([[maybe_unused]] Actor* actor) {} virtual void ActorInstanceSelectionChanged([[maybe_unused]] ActorInstance* actorInstance) {} }; using ActorEditorNotificationBus = AZ::EBus; } // namespace EMotionFX