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o3de/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/PropertySubscriber.h

46 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzNetworking/Utilities/NetworkCommon.h>
namespace AzNetworking
{
class ISerializer;
}
namespace Multiplayer
{
class NetBindComponent;
class EntityReplicationManager;
class PropertySubscriber
{
public:
PropertySubscriber(EntityReplicationManager& replicationManager, NetBindComponent* netBindComponent);
bool IsDeleting() const;
bool IsDeleted() const;
void SetDeleting();
bool IsPacketIdValid(AzNetworking::PacketId packetId) const;
AzNetworking::PacketId GetLastReceivedPacketId() const;
bool HandlePropertyChangeMessage(AzNetworking::PacketId packetId, AzNetworking::ISerializer* serializer, bool notifyChanges = true);
private:
EntityReplicationManager& m_replicationManager;
NetBindComponent* m_netBindComponent;
// The last packet to have been received about this entity
AzNetworking::PacketId m_lastReceivedPacketId = AzNetworking::InvalidPacketId;
AZ::TimeMs m_markForRemovalTimeMs = AZ::Time::ZeroTimeMs;
};
}