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o3de/Gems/Multiplayer/Code/Source/NetworkEntity
AMZN-Olex 4ca71fd96a Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
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EntityReplication Added MULTIPLAYER budget. Added profiler markers, visible in PIX. 4 years ago
NetworkEntityAuthorityTracker.cpp Addressing PR feedback 4 years ago
NetworkEntityAuthorityTracker.h Addressing PR feedback 4 years ago
NetworkEntityHandle.cpp Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization 4 years ago
NetworkEntityManager.cpp Added MULTIPLAYER budget. Added profiler markers, visible in PIX. 4 years ago
NetworkEntityManager.h Build fix after the merge from dev 4 years ago
NetworkEntityRpcMessage.cpp Multiplayer 4 years ago
NetworkEntityTracker.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityTracker.h Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityTracker.inl Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntityUpdateMessage.cpp Fix 3-way replication for when an object migrates in rapid succession 4 years ago
NetworkSpawnableLibrary.cpp Adding '.network.spawnable' as a network constant 4 years ago
NetworkSpawnableLibrary.h small comment tweak based on feedback 4 years ago