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4ca71fd96a9ca8578b65ef9f3a2dd8f235aa8ffe
o3de
/
Gems
/
Multiplayer
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NetworkEntity
T
History
AMZN-Olex
4ca71fd96a
Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
...
Signed-off-by: AMZN-Olex <
5432499+AMZN-Olex@users.noreply.github.com
>
2022-02-15 11:02:39 -06:00
..
EntityReplication
Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
2022-02-15 11:02:39 -06:00
NetworkEntityAuthorityTracker.cpp
Addressing PR feedback
2021-11-03 19:40:20 -07:00
NetworkEntityAuthorityTracker.h
Addressing PR feedback
2021-11-03 19:40:20 -07:00
NetworkEntityHandle.cpp
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
2021-10-08 21:27:31 -07:00
NetworkEntityManager.cpp
Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
2022-02-15 11:02:39 -06:00
NetworkEntityManager.h
Build fix after the merge from dev
2021-11-09 14:50:44 +00:00
NetworkEntityRpcMessage.cpp
Multiplayer
2021-07-27 19:30:49 -07:00
NetworkEntityTracker.cpp
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkEntityTracker.h
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkEntityTracker.inl
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkEntityUpdateMessage.cpp
Fix 3-way replication for when an object migrates in rapid succession
2021-10-04 16:57:21 -07:00
NetworkSpawnableLibrary.cpp
Adding '.network.spawnable' as a network constant
2022-01-18 16:34:58 -08:00
NetworkSpawnableLibrary.h
small comment tweak based on feedback
2022-01-18 23:55:40 -08:00