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o3de/Gems/AWSGameLift/Code/AWSGameLiftCommon/Source/AWSGameLiftSessionConstants.h

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace AWSGameLift
{
// Reference https://sdk.amazonaws.com/cpp/api/LATEST/_game_session_status_8h_source.html
static const char* AWSGameLiftSessionStatusNames[6] = { "NotSet", "Active", "Activating", "Terminated", "Terminating", "Error"};
// Reference https://sdk.amazonaws.com/cpp/api/LATEST/_game_session_status_reason_8h.html
static const char* AWSGameLiftSessionStatusReasons[2] = { "NotSet", "Interrupted" };
static constexpr const char AWSGameLiftErrorMessageTemplate[] = "Exception: %s, Message: %s";
} // namespace AWSGameLift