/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once namespace AWSGameLift { // Reference https://sdk.amazonaws.com/cpp/api/LATEST/_game_session_status_8h_source.html static const char* AWSGameLiftSessionStatusNames[6] = { "NotSet", "Active", "Activating", "Terminated", "Terminating", "Error"}; // Reference https://sdk.amazonaws.com/cpp/api/LATEST/_game_session_status_reason_8h.html static const char* AWSGameLiftSessionStatusReasons[2] = { "NotSet", "Interrupted" }; static constexpr const char AWSGameLiftErrorMessageTemplate[] = "Exception: %s, Message: %s"; } // namespace AWSGameLift