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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionAct...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Request/AWSGameLiftCreateSessionRequest.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/GameLiftClient.h>
#include <aws/gamelift/model/CreateGameSessionRequest.h>
namespace AWSGameLift
{
namespace CreateSessionActivity
{
static constexpr const char AWSGameLiftCreateSessionActivityName[] = "AWSGameLiftCreateSessionActivity";
// Build AWS GameLift CreateGameSessionRequest by using AWSGameLiftCreateSessionRequest
Aws::GameLift::Model::CreateGameSessionRequest BuildAWSGameLiftCreateGameSessionRequest(const AWSGameLiftCreateSessionRequest& createSessionRequest);
// Create CreateGameSessionRequest and make a CreateGameSession call through GameLift client
AZStd::string CreateSession(
const Aws::GameLift::GameLiftClient& gameliftClient,
const AWSGameLiftCreateSessionRequest& createSessionRequest);
// Validate CreateSessionRequest and check required request parameters
bool ValidateCreateSessionRequest(const AzFramework::CreateSessionRequest& createSessionRequest);
} // namespace CreateSessionActivity
} // namespace AWSGameLift