/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AWSGameLift { namespace CreateSessionActivity { static constexpr const char AWSGameLiftCreateSessionActivityName[] = "AWSGameLiftCreateSessionActivity"; // Build AWS GameLift CreateGameSessionRequest by using AWSGameLiftCreateSessionRequest Aws::GameLift::Model::CreateGameSessionRequest BuildAWSGameLiftCreateGameSessionRequest(const AWSGameLiftCreateSessionRequest& createSessionRequest); // Create CreateGameSessionRequest and make a CreateGameSession call through GameLift client AZStd::string CreateSession( const Aws::GameLift::GameLiftClient& gameliftClient, const AWSGameLiftCreateSessionRequest& createSessionRequest); // Validate CreateSessionRequest and check required request parameters bool ValidateCreateSessionRequest(const AzFramework::CreateSessionRequest& createSessionRequest); } // namespace CreateSessionActivity } // namespace AWSGameLift