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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Include/Request/AWSGameLiftSearchSessionsRe...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Session/ISessionRequests.h>
namespace AWSGameLift
{
//! AWSGameLiftSearchSessionsRequest
//! GameLift search sessions request which corresponds to Amazon GameLift
//! SearchSessionsRequest
struct AWSGameLiftSearchSessionsRequest
: public AzFramework::SearchSessionsRequest
{
public:
AZ_RTTI(AWSGameLiftSearchSessionsRequest, "{864C91C0-CA53-4585-BF07-066C0DF3E198}", AzFramework::SearchSessionsRequest);
static void Reflect(AZ::ReflectContext* context);
AWSGameLiftSearchSessionsRequest() = default;
virtual ~AWSGameLiftSearchSessionsRequest() = default;
// A unique identifier for the alias associated with the fleet to search for active game sessions.
AZStd::string m_aliasId;
// A unique identifier for the fleet to search for active game sessions.
AZStd::string m_fleetId;
// A fleet location to search for game sessions.
AZStd::string m_location;
};
} // namespace AWSGameLift