/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AWSGameLift { //! AWSGameLiftSearchSessionsRequest //! GameLift search sessions request which corresponds to Amazon GameLift //! SearchSessionsRequest struct AWSGameLiftSearchSessionsRequest : public AzFramework::SearchSessionsRequest { public: AZ_RTTI(AWSGameLiftSearchSessionsRequest, "{864C91C0-CA53-4585-BF07-066C0DF3E198}", AzFramework::SearchSessionsRequest); static void Reflect(AZ::ReflectContext* context); AWSGameLiftSearchSessionsRequest() = default; virtual ~AWSGameLiftSearchSessionsRequest() = default; // A unique identifier for the alias associated with the fleet to search for active game sessions. AZStd::string m_aliasId; // A unique identifier for the fleet to search for active game sessions. AZStd::string m_fleetId; // A fleet location to search for game sessions. AZStd::string m_location; }; } // namespace AWSGameLift