You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Include/Request/AWSGameLiftJoinSessionReque...

34 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Session/ISessionRequests.h>
namespace AWSGameLift
{
//! AWSGameLiftJoinSessionRequest
//! GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest.
//! Once player session has been created successfully in game session, gamelift client manager will
//! signal Multiplayer Gem to setup networking connection.
struct AWSGameLiftJoinSessionRequest
: public AzFramework::JoinSessionRequest
{
public:
AZ_RTTI(AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", AzFramework::JoinSessionRequest);
static void Reflect(AZ::ReflectContext* context);
AWSGameLiftJoinSessionRequest() = default;
virtual ~AWSGameLiftJoinSessionRequest() = default;
};
} // namespace AWSGameLift