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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzFramework/Session/ISessionRequests.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftJoinSessionRequest
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//! GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest.
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//! Once player session has been created successfully in game session, gamelift client manager will
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//! signal Multiplayer Gem to setup networking connection.
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struct AWSGameLiftJoinSessionRequest
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: public AzFramework::JoinSessionRequest
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{
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public:
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AZ_RTTI(AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", AzFramework::JoinSessionRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftJoinSessionRequest() = default;
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virtual ~AWSGameLiftJoinSessionRequest() = default;
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};
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} // namespace AWSGameLift
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