/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AWSGameLift { //! AWSGameLiftJoinSessionRequest //! GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest. //! Once player session has been created successfully in game session, gamelift client manager will //! signal Multiplayer Gem to setup networking connection. struct AWSGameLiftJoinSessionRequest : public AzFramework::JoinSessionRequest { public: AZ_RTTI(AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", AzFramework::JoinSessionRequest); static void Reflect(AZ::ReflectContext* context); AWSGameLiftJoinSessionRequest() = default; virtual ~AWSGameLiftJoinSessionRequest() = default; }; } // namespace AWSGameLift