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o3de/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.h

54 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Multiplayer/NetworkTime/INetworkTime.h>
#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Console/IConsole.h>
namespace Multiplayer
{
//! Implementation of the INetworkTime interface.
class NetworkTime
: public INetworkTime
{
public:
NetworkTime();
virtual ~NetworkTime();
//! INetworkTime overrides.
//! @{
bool IsTimeRewound() const override;
HostFrameId GetHostFrameId() const override;
HostFrameId GetUnalteredHostFrameId() const override;
void IncrementHostFrameId() override;
AZ::TimeMs GetHostTimeMs() const override;
AzNetworking::ConnectionId GetRewindingConnectionId() const override;
HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) override;
void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override;
void ClearRewoundEntities() override;
//! @}
private:
AZStd::vector<NetworkEntityHandle> m_rewoundEntities;
HostFrameId m_hostFrameId = HostFrameId{ 0 };
HostFrameId m_unalteredFrameId = HostFrameId{ 0 };
AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 };
AzNetworking::ConnectionId m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
};
}