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54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Multiplayer/NetworkTime/INetworkTime.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Console/IConsole.h>
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namespace Multiplayer
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{
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//! Implementation of the INetworkTime interface.
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class NetworkTime
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: public INetworkTime
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{
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public:
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NetworkTime();
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virtual ~NetworkTime();
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//! INetworkTime overrides.
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//! @{
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bool IsTimeRewound() const override;
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HostFrameId GetHostFrameId() const override;
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HostFrameId GetUnalteredHostFrameId() const override;
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void IncrementHostFrameId() override;
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AZ::TimeMs GetHostTimeMs() const override;
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AzNetworking::ConnectionId GetRewindingConnectionId() const override;
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HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
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void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) override;
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void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override;
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void ClearRewoundEntities() override;
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//! @}
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private:
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AZStd::vector<NetworkEntityHandle> m_rewoundEntities;
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HostFrameId m_hostFrameId = HostFrameId{ 0 };
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HostFrameId m_unalteredFrameId = HostFrameId{ 0 };
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AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 };
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AzNetworking::ConnectionId m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
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};
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}
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