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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/Multiplayer_precompiled.h>
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#include <Source/MultiplayerGem.h>
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#include <Source/MultiplayerSystemComponent.h>
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#include <Source/MultiplayerEditorGem.h>
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#include <AzNetworking/Framework/NetworkingSystemComponent.h>
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#include <Source/Editor/MultiplayerEditorSystemComponent.h>
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namespace Multiplayer
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{
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AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
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MultiplayerEditorModule::MultiplayerEditorModule()
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: MultiplayerModule()
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{
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// Append Editor specific descriptors
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m_descriptors.insert(
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m_descriptors.end(),
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{
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MultiplayerEditorSystemComponent::CreateDescriptor(),
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});
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}
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MultiplayerEditorModule::~MultiplayerEditorModule() = default;
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AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList requiredComponents = MultiplayerModule::GetRequiredSystemComponents();
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requiredComponents.push_back(azrtti_typeid<MultiplayerEditorSystemComponent>());
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return requiredComponents;
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}
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} // namespace Multiplayer
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AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)
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