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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AWSNativeSDKInit/AWSMemoryInterface.h>
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namespace AWSNativeSDKInit
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{
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#if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
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const char* MemoryManager::AWS_API_ALLOC_TAG = "AwsApi";
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void MemoryManager::Begin()
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{
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// We can't guarantee that all uses cases have/will Create a SystemAllocator which is a dependency of
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// the AWSNativeSDKAllocator in SystemAllocator::Create
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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m_systemAllocatorCreated = true;
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}
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AWSNativeSDKAllocator::Descriptor desc;
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m_allocator.Create(desc);
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}
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void MemoryManager::End()
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{
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m_allocator.Destroy();
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if (m_systemAllocatorCreated)
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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}
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}
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void* MemoryManager::AllocateMemory(std::size_t blockSize, std::size_t alignment, const char* allocationTag)
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{
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return m_allocator->Allocate(blockSize, alignment, 0, allocationTag);
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}
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void MemoryManager::FreeMemory(void* memoryPtr)
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{
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m_allocator->DeAllocate(memoryPtr);
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}
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#endif
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}
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