/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AWSNativeSDKInit { #if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK) const char* MemoryManager::AWS_API_ALLOC_TAG = "AwsApi"; void MemoryManager::Begin() { // We can't guarantee that all uses cases have/will Create a SystemAllocator which is a dependency of // the AWSNativeSDKAllocator in SystemAllocator::Create if (!AZ::AllocatorInstance::IsReady()) { AZ::AllocatorInstance::Create(); m_systemAllocatorCreated = true; } AWSNativeSDKAllocator::Descriptor desc; m_allocator.Create(desc); } void MemoryManager::End() { m_allocator.Destroy(); if (m_systemAllocatorCreated) { AZ::AllocatorInstance::Destroy(); } } void* MemoryManager::AllocateMemory(std::size_t blockSize, std::size_t alignment, const char* allocationTag) { return m_allocator->Allocate(blockSize, alignment, 0, allocationTag); } void MemoryManager::FreeMemory(void* memoryPtr) { m_allocator->DeAllocate(memoryPtr); } #endif }