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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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// script canvas
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#include <ScriptCanvas/Libraries/Libraries.h>
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namespace AZ
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{
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class ReflectContext;
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class ComponentDescriptor;
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} // namespace AZ
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namespace StartingPointInput
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{
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//////////////////////////////////////////////////////////////////////////
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/// This defines the Library for Input.
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/// Add your custom nodes like this:
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/// ScriptCanvas::Library::AddNodeToRegistry<InputLibrary, InputNode>(nodeRegistry);
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//////////////////////////////////////////////////////////////////////////
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struct InputLibrary : public ScriptCanvas::Library::LibraryDefinition
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{
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AZ_RTTI(InputLibrary, "{0F7E1590-C2D1-4979-9B51-21576667A514}", ScriptCanvas::Library::LibraryDefinition);
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static void Reflect(AZ::ReflectContext*);
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static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry);
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static AZStd::vector<AZ::ComponentDescriptor*> GetComponentDescriptors();
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};
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} // namespace Input
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