/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once // script canvas #include namespace AZ { class ReflectContext; class ComponentDescriptor; } // namespace AZ namespace StartingPointInput { ////////////////////////////////////////////////////////////////////////// /// This defines the Library for Input. /// Add your custom nodes like this: /// ScriptCanvas::Library::AddNodeToRegistry(nodeRegistry); ////////////////////////////////////////////////////////////////////////// struct InputLibrary : public ScriptCanvas::Library::LibraryDefinition { AZ_RTTI(InputLibrary, "{0F7E1590-C2D1-4979-9B51-21576667A514}", ScriptCanvas::Library::LibraryDefinition); static void Reflect(AZ::ReflectContext*); static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry); static AZStd::vector GetComponentDescriptors(); }; } // namespace Input