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o3de/Gems/ScriptCanvas/Code/Asset/RuntimeAssetSystemComponent.h

46 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <ScriptCanvas/Asset/AssetRegistry.h>
namespace ScriptCanvas
{
class RuntimeAssetSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(RuntimeAssetSystemComponent, "{521BF54E-29A9-4367-B9E5-19736AA3A957}");
RuntimeAssetSystemComponent() = default;
~RuntimeAssetSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
////////////////////////////////////////////////////////////////////////
// AZ::Component...
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
AssetRegistry& GetAssetRegistry();
private:
RuntimeAssetSystemComponent(const RuntimeAssetSystemComponent&) = delete;
AssetRegistry m_runtimeAssetRegistry;
};
}